Bioshock Demo (PS3 Review)
Last
year, Bioshock was the one game that made me favour the 360 over the
PS3. But when I heard that the PS3 would receive the game in due time,
I figured I would just wait it out and go with the machine that had the
delicious Blu-Ray player. Here are my thoughts after playing through
the newly released demo...
Bioshock
is an intelligent Ayn Rand inspired first person action game that takes
place during the mid 1960's in the underwater city of Rapture; a city
home to artists, scientists, philosophers, splicers, big daddies, and a
host of other grotesqueries. You play as a plane crash survivor who
seeks refuge in a lighthouse, and then descends into the curious and
heavily atmospheric world through a bathysphere. Your first sight
inside Rapture proper is a vicious murder, and your first companion is
the voice of a man named Atlas, who tasks you with rescuing his family
as he watches over your first steps.
While my experience with
video game demos in general is fairly limited, I thought the demo was
rather long and paced well enough to be consistently engaging. You
control the protagonist from his brief swim in the ocean's chilly
waters up until you're forced into the medical centre well inside the
confines of the underwater city. Over the course of your play, you
experience a wide variety of gameplay elements and are introduced to a
few of the games enemies, including the infamous Big Daddy/Little
Sister tag-team.
Your main weapon is a humble wrench, ideal for
viscerally bludgeoning the average quarry and then knocking out their
teeth for sport. Further down the road, you find an electricity plasmid
that genetically modifies your left arm to shoot lightening. Lightening
that is useful for breaking machine turrets or giving splicers a case
of the twitches. Since I consider myself a rather vigilant explorer, I
was also able to find a fire plasmid that comes with a delightful
"don't wait, incinerate!" slogan later on down the line, that while
lacking the incapacitation quality of the lightening, remains very fun
to play with. There is also a simple revolver and machine gun to be
found and enjoyed, but I reckon the demo wanted to highlight the
genetic modification gameplay above the standard shooter elements.
When
enemies attack, they are relentless. They leap at you brandishing bits
of pipe and quip some rather interesting period dialogue as they throw
themselves at your mighty wrench. Idle enemies are also amusing to
observe, as can be surmised when you encounter a woman talking gently
to a revolver in a stroller as if it were her child.
While
your time with the residents of Rapture is well spent, I found myself
disappointed that I was never pitted against a Big Daddy. But then
again, I don't think I would've faired all that much better than a poor
chap who assaulted a Litter Sister, and promptly got pinned to a wall
with the Big Daddy's massive drill. The demo isn't long enough for me
to make an informed opinion of the enemy's artificial intelligence, but
on more than one occasion they seemed to be smarter than me.
Atmosphere
appears to be a key component of the Bioshock experience. There are
moments when immersion begins to set in and enemies that can be heard
but not seen begin to give you chills. The environments are detailed
and artistic, with period architecture and technology helping to
authenticate the experience. While I was unable to play the demo with
ideal audio conditions, the sound design appears to be very strong,
with audio and effects enhancing instead of obscuring the action. You
know the room you're entering before you even set foot inside just by
the ambient noises of splashes and scratches. The actors behind Atlas
and Andrew Ryan are also coherent and expressive with their lines.
The
vibe Bioshock sets off is definitely one of survival horror. Even when
equipped with fireballs in one hand and a machine gun in the other,
you're inclined to creep around corners instead of speeding from room
to room. Exploration also seems to be encouraged given the liberal
amount of goodies lying on tables and chairs. Surprisingly, no room
ever feels likes it's been "cleared," as it may be empty on one pass,
and occupying a splicer or two on the next.
The demo is an
introduction to the gameplay and style of Bioshock, so the story takes
a back seat to the proceedings. No burning question is ever truly
raised, and depending on the cut of the player, you may or may not
recognize the philosophical and literary inspirations. Thankfully,
reading Atlas Shrugged does not appear to be requisite.
Bioshock
is 1430 megabytes, so it's a hefty download. Fortunately, you'll just
end up deleting it on October 21st once you buy the full game (and
you'll definitely be buying the full game). The demo satisfies a person
like me who has been waiting over a year to play this game, and
certainly does its job of making you want to pick up the whole package.