Guitar Tabs | Updates | News | Reviews | Interviews | Columns | Lessons | Community | Forums | Contests | UG.TV | My Profile
Ultimate-Guitar.Com - Over 300,000 guitar, bass, guitar pro and power tabs. Guitar community.
Maet's blogs, last updated : July 18, 2008
Sign-in or register NOW!

Maet

Subscribe!
Contacting Maet
Send message Forward
Add to friends Favorites
Add to group Block user
 Blog archive :

First | Last

Next 10

Previous 10

Advanced view
from date
to date
on date
Friday, July 18, 2008

Hellboy II: The Golden Army (review)

Hellboy II: The Golden Army

Four years ago, Guillermo Del Toro helmed a movie based on a comic book that no one worthy of even the most basic levels of respect had heard of prior to its release. In fact, the only ones who had heard of this strange movie before the weeks leading up to it were people who use comic book and sci-fi conventions as a good reason to venture out of their dimly lit low-rent abodes. This movie was the original Hellboy, or the ‘Little comic book adaptation that could’, which only succeeded because Guillermo Del Toro took a point of American pride that hadn’t been played to death in film and used it to subtly draw in audiences: Nazi-killing.

Today, Guillermo is a far more high profile director thanks to his Oscar winning Pan’s Labyrinth in 2006, and his tendency to cram more eyes than is sane or reasonable in to fantasy creatures to create slightly more unique fantasy creatures. Guillermo’s Hellboy II: The Golden Army is a vehicle for the man’s imagination and the plot reflects this in that it’s a thinly veiled excuse to venture from one fantastical set piece or creature to the next as it gracefully dances around plot holes. Seriously, I saw this film hung-over and even I managed to pick out two gigantic plot holes in the last act before the end credits rolled. Maybe I’m extraordinarily keen, but as much as I would like to blindly accept this as truth, I know full well that something got #$%^ed up in the screenplay.  

Hellboy II assumes a partial familiarity with the series, but the film can still be enjoyed even if you spend the first ten minutes of the film firmly believing that Hellboy was undoubtedly evil incarnate because he’s crimson red with a pointy tail and trench-coat. Actually, the film could probably be enjoyed far more this way because you’re more likely to enjoy the company of Guillermo’s oddities. Personally, I’ve grown accustomed to the empathic and erudite Abe Sapien that just so happens to be some sort of humanoid fish creature so I won’t really enjoy the novelty of the freak as much as a virgin to the mythology might. Since the allure of the film isn’t directly drama or intrigue (and certainly not story), the enjoyment must ultimately come from the characters that populate Guillermo’s world, and in fact that’s about the only place the enjoyment comes from. It wouldn’t necessarily be a bad thing if Hellboy II were the product of someone else, but because its Guillermo’s Hellboy II, it’s difficult to accept such a thoughtless story.

The pre-opening credit vignette introduces a young Hellboy brushing his deformed teeth on Christmas Eve while his guardian tells him a bed time story about The Golden Army. It’s an adequate way to start the story and give a little history to the film, but the problem with this is that all the pertinent plot pieces occur before the movie starts and in the last act. This means that for the majority of the film, the plot has all the momentum of glaciers. Again that’s not exactly a bad thing, but there is a point where you realize that Guillermo’s almost pretentiously taking you on a tour of his brain and you wish you could bitch slap his frontal lobe so he could get on with the damn story.

Anyway, mythical creatures and humans had been warring for a rather long time, and the mythical creatures, believe it or not, were always the ones who ended up with their asses in their hands. After a goblin blacksmith had become sick of seeing his handy work lodged in the wrong bodies, he designed and built an invincible Golden Army and gave it to the Elf King as a present. The Elf King used the army against the humans for a little while before calling a truce with the humans because he’s a little $%^&* bitch who can aim a gun but can’t pull a trigger. The King separated the golden crown that controls the army into three pieces which deactivates them until the crown is rebuilt. He gave one piece to his vengeful idiot son, one piece to his fish fetish daughter, and kept one piece for himself.

When the idiot son decides to go after the crown for retribution against the humans, Hellboy and his comrades (including a fish, a bureaucrat, an arsonist, and a cloud of smoke) are on the job like some offbeat Scooby Doo team created by a seventeen year old teen that enjoys Harry Potter and cross over fan fiction a little too much.

This on its own is perfectly fine and decent. The source of all the problems in the film lay in the connection between the vengeful idiot son and the fish fetish daughter who are twins. Because they’re fantasy creatures and twins, there’s an obligation for the existence of some sort of supernatural connection linking them together. An internal GPS that allows them to find one another is acceptable. Both of them being afflicted when only one is injured is not. Fish fetish could be vacationing on Mars and her nose would begin to bleed if vengeful idiot got knocked in the sniffer in a bar brawl in Cuba. This is not a good device. This is ill conceived, lazy, and inconsequential, and the entire film literally falls apart because of it.

Disregarding the damaged plot, the movie is effective. It's colourful, vibrant, and imaginative, the characters are well developed, and the set pieces are executed with an appreciable flair. It's a refreshing change to watch a summer blockbuster about  something other than bloated mainstream superhero melodrama or high-tech, sleek and shiny robot orgies. All and all, Hellboy II is the rough equivalent of a Playboy model missing a few toes: It’s nice to look at even there’s a few things clearly missing, and don’t be surprised if it turns out to be dumb as a post when it’s all said and done.

12:59 pm - 0 comments - 0 Kudos
Friday, July 18, 2008

Wanted (review)

Wanted

I have no idea why megastars are suddenly obsessed with ultra-violent mind #$%^ery all of a sudden, but I’m rather enjoying this trend. Wanted is somewhere between lightening @#$s awesome and Shoot ‘Em Up done slightly better.

James McAvoy is a depressed nine-to-five drone who suffers from crippling panic attacks and enjoys looking himself up on Google. Angelina Jolie is a skilled assassin who enjoys bullet riddled bodies and rewriting physics on a whim. Morgan Freeman is the leader of a fraternity of assassins who enjoys monologues and binary threads. Together they try to take down one of their own who betrayed the fraternity and is systematically destroying the league one hit at a time.

While it seems to be an unwritten yet universal law to make hyper kinetic actions movies as convoluted and nonsensical as possible, Wanted would appear to have a rather bland plot by comparison. I’m not complaining. I watch movies like these for the visceral thrills and creative set pieces, and Wanted has them in spades. What ruins most high speed action films is the tendency for directors to get cocky and pretentious and start tossing around moral or political messages and ideas. This disease goes by many names including Tarantinoitis and MBS (a.k.a. Michael Bay Syndrome). Side effects of this malady include the movie feeling about as balanced as a teeter-totter with a fat kid on one end and a ghost on the other, and horribly contrived narrative sequences. This is all beside the point and I’m really just trying to use Wanted to illustrate how much better storytellers we’d all be if we just knew when to cut the crap and get to the point.

The film has a unique and undeniable flair and panache that can charitably be described as the bastard child of Crank (2006), Hardboiled (1992) and 300 (2007). When you combine that with surprisingly well defined characters that are a cut above the typical action film stock, you’ve got a pretty bitching film on your hands.

Wanted does contain one (predictably) large plot twist to keep things interesting, and while I can appreciate a curveball or two in order to make sure I’m still paying attention, this one is markedly out of place. The movie has two climaxes and not one, and they’re spaced so close together that if I were to graph my excitement during the third act it would look something like a Bactrian camel. This is a problem because Climax 1 is slightly better than Climax 2, yet Climax 2 is positioned later in the story thereby establishing itself as a rather weak focal point. The valley between the camel’s humps then transforms into an adrenaline killing limbo where the producers decided to stash the laws of physics and their marijuana supply.

I liked Wanted despite the uneven ending, but it’s really not a very difficult movie to like if you’re into that sort of stuff anyway. If you ever wondered what it would be like to give a guy with Ferris Bueller’s fourth-wall breaking shenanigans a gun and tell him he’s a killer, then this is your movie. It’s got enough blood and bullets to satisfy any John Woo meathead and Angelina Jolie’s bare ass for a couple of seconds, so at least the entire male 18 – 49 demographic is obliged to watch it.

12:59 pm - 0 comments - 0 Kudos
Friday, July 04, 2008

Hancock (review)

Hancock is a pretty crappy movie, all things considered. You know that a movie’s pretty pathetic when the best things you can say are about it are, “Well at least it didn’t make this mistake.” I suppose really it’s my fault for expecting anything good from it in the first place.

 
Honestly, it’s amazing to me that anyone with even the best of intentions can create a movie so bad. It’s as if the production team took the best idea and instead of making a good movie, decided to @#$% on it so no one else could take the idea seriously ever again. That said, Hancock is the story of a downtrodden alcoholic superhero, which is a premise that I’m really quite fond of. It’s an interesting spin on a genre that has been bludgeoned to death since Hollywood decided it only wants to make movies with built in sequel potential. I then suppose that it’s a good thing that while the executives are distracted beating the comic book hero horse to death searching for Spider-Man 11 and an adaptation of the Incredible Hulk that will please everyone, people will look back on Hancock and say, “At least we got one super hero movie with a novel and innovative plot, even if it only lasted for 20 minutes.”

 
So Hancock is a combination of Jason Bourne’s amnesia and muddy history with Superman’s indestructibility. The only way Hancock as a character could be more cool is if he were white and always on fire. Either way, Hancock is about as close as you’re going to get to a superhero that’s simply %^&*ing awesome, even if he is just a black Superman with a drinking problem.

 
One day, Hancock has the unfortunate luck to save Jason Bateman from being hit by a train, and Jason Bateman decides to turn the traveling whisky scented maelstrom into a likeable (albeit stereotypical) hero out of gratitude. This involves sending Hancock to prison in order to appease the angry public who hate the wake of collateral damage he leaves everywhere until they realize just how much he’s needed. And lo and behold, the plan comes to fruition when he’s needed to stop a bank heist after being incarcerated for about one week.

 
The movie is excellent up to this point, and I believe that’s roughly the 45 minute mark. It turns to absolute $%^& the moment Hancock cuts the hand off the mastermind of the heist and that particular crisis is resolved.

 
Here’s the biggest problem: Hancock is a good television series. It could’ve been so much better if there was one hour per week about two dozen times a year for about three or four years of Hancock. To the movie’s credit, it’s just barely over an hour and a half long so it doesn’t overstay its welcome that much. But that’s just a couple of points back compared to the hundreds it loses for having worse exposition than a Dan Brown novel.

 
You can’t have a good movie without a good climax or finale and that normally requires a confrontation between hero and villain, especially if it’s a superhero movie. And while I can admire the decision to keep the antagonist under wraps for the sake of intrigue, something is clearly wrong when nobody, not even the film itself, knows who the hell the antagonist is. For this reason, the ending is like walking into a familiar high-class restaurant and asking the waiter to surprise you when it comes time to order, and instead of getting a fantastic meal, the chef just walks out and gives you a #$%^ slap.

 
In between the great beginning and unbelievably bad ending, we’re treated to a middle section that meanders mercilessly between set-piece and sitcom. Charlize Theron plays Jason Bateman’s wife with a mysterious connection to Hancock, except it’s not that mysterious because she’s Charlize !@#$ing Theron and she’s obviously there for a reason or else they would’ve just got a lesser known actress for less money and plot damage. This character is even worse because she sheds some light on Hancock’s enigma, and this in turn destroys whatever credibility remained. I’ll admit that it’s refreshing to see a superhero that isn’t the product of gamma rays, nuclear spiders, or super suits, but these origins are more favouarble by leaps and bounds to “Ancient God because I said so” (and yes I also wish that were a joke.)

 
Hancock is a movie that not only has no idea what it wants to be, but no aspirations to be anything at all whatsoever. There was great potential to be a superb comic book comedy crossover about a floundering PR specialist and an alcoholic superhero, but it would rather just Deus Ex itself to death because being original and witty for too long is apparently bad.
 

- Andrew “Jason Bateman plays variations of Michael Bluth in every #$%^ing movie” G.

11:04 am - 3 comments - 3 Kudos
Tuesday, June 24, 2008

From Film to Philosophy

I actually have a somewhat established career on a few low traffic movie review sites, believe it or not. I was going to extend it here, but found no audience. I will now start philosophical writing and discussion here instead.
2:22 am - 0 comments - 0 Kudos
Saturday, September 22, 2007

Resident Evil: Extinction

Resident Evil: Extinction

Ali Larter, Oded Fehr, and Milla Jovovich in 'Resident Evil: Extinction'.


For me to say that RE:E is a good movie is a compliment far beyond what the same words would mean to the casual fan. One of my biggest Geek-isms is being a hardcore fan of the “Resident Evil” games, so imagine my surprise when at the tender age of eleven, I first heard news of a Resident Evil movie (Keeping in mind this was long before I learnt the true horror of the words “Directed by Paul W.S Anderson”;). At the time, I was naпve enough to let “Resident Evil (2002)” get away with being the standard horror fare it really was, largely because I was too busy finding parallels with plot points and characters in the game. In 2004, “Resident Evil: Apocalypse” hit the theaters, and having developed a more critical eye, I was able to see the two films for what they really were: a poorly constructed and disconnected series (which for me is even more dissatisfying because the movies are a completely jumbled interpretation of its source material). Three years later, and expectations lowered considerably, I went into RE:E expecting nothing more than “Modern Clichй Zombie-Fest III”. Boy was I ever surprised.

‘Extinction’ picks up a few years after ‘Apocalypse’ left off. The Raccoon City infection was not contained, and decimated the vast majority of humans in a matter of months. Alice abandoned the other survivors of the original outbreak, and now travels the Nevada desert alone on her own mission. Her old escape partners, Carlos and L.J, join a convoy managed by Claire Redfield, and they too are now seeking salvation. Alice reunites with her old allies with a possible hope of salvation in Alaska, and they’re off on the road to peace, or at least they hope. Meanwhile, the Umbrella Corporation, now operating in labs and bunkers in various major cities worldwide beneath the earth, continue to search for a cure, and a way to survive; efforts which rely heavily on capturing Alice, their original specimen.

Producers took a chance in giving Russell Mulchay directing duties, who really has no real experience with this style of film (his forte being music videos and TV). Even though the decision was not ideal, it was still a no-brainer. After ‘Apocalypse’, no one wants to see another Alexander Witt movie, and it’s better than distracting Paul W.S Anderson and Uwe Boll from the video game adaptations they’re currently butchering.

For what it’s worth, Mulchay’s goals with Extinction are modest, so he can achieve most of them with relative success. The action sequences are coherent, even if they aren’t particularly inspired. The acting is decent, even if isn’t particularly compelling, and the pacing is fast, even if it does trip over itself every once in a while.

None of which really matters for a zombie movie. The movie really shines in that it accurately captures the essence of the Resident Evil games, even if it refuses to capture plot elements and characters motivations. Critics can and will slam the constant “Walk into dark room. It’s quiet… too quiet… *BAM!* You’re dead” scenarios. But that’s exactly what the games were about. The cheap thrill, that while predictable still remains visceral, and the B-movie elements with the A-level budget that are entirely expected, but still enjoyed.

Ali Larter as "Claire Redfield" in 'Resident Evil: Extinction'. She probably doesn't care that her character is misinterpreted, and you shouldn't either.


‘Extinction’ is ‘Snakes on a Plane’ good, not ‘Shaun of the Dead’ good. It’s a sort of ‘good/bad’, not ‘good/good’. It’ll work for some, but not for all, and I have not qualms about that statement.

To say ‘Extinction’ is the best of the trilogy is damning it with false praise, because look at what it had to measure up to. But it succeeds at what it aims to do, and that’s all that really matters.

3/5

Bottom Line: The first RE movie that captures the spirit of the RE games. It’s not great or particularly special in any way, but it’s at the very least a successful tribute to its source material.
11:28 am - 0 comments - 0 Kudos
Monday, September 10, 2007

Shoot 'Em Up (review)

Clive Owen hates everything.

That’s the only lesson to be learned from ‘Shoot ‘Em Up’, a movie that wears its 18A rating like a medal of honour. I dare anyone to show me a movie that crams more bullets and bodies into 90 minutes then ‘Shoot ‘Em Up’.

Is there a plot? Well if by “plot” you mean an excuse to spend an hour and a half detailing the many ways in which a carrot can deal death, than ‘Shoot ‘Em Up’ has a plot more Oscar worthy than the last decade of Best Picture winners combined. By conventional standards, the plot is so pompous and stupid, it makes the firefights seem like opera. There’s something about a guy called Mr. Smith (Clive Owen) fighting to save a marked baby, and a prostitute (Monica Bellucci) he dragged into the action for no good reason. Hertz (Paul Giamatti) wants them all dead because his boss, a presidential hopeful, wants to rid America of guns… or something. I’m really not sure. I’m still awestruck after seeing a guy have his eye replaced with a carrot. The story unfolds so clumsily that it’s a relief when a tyro assassin breaks the dialogue by thinking he can mess with Clive Owen.

What Clive Owen looks like when he realizes he hates you.

‘Shoot ‘Em Up’ is an action fans wet dream, which basically means if you hate guns and violence, you’ll hate this movie (conversely, those are two of my favourite things).

The script is probably about five pages long, and basically consists of one-liners. The story unfolds only through bits of dialogue when the characters realize they need to reload their weapons, which really only acts as a vehicle for moving the action from one area to another.

You’d think a movie as action packed as ‘Shoot ‘Em Up’ would rely heavily on incoherent quick cuts and editing, but the camera work is so unflinching and at times even brutal (not quite sadistic mind you) that the full brunt of the imagery hits you harder than a filing cabinet to the temple. Quite the example is cutting the (umbilical) cord with a bullet, and it doesn't stop there.

Needless to say, nothing about this movie makes sense. The laws of the universe that control everyone else in the world seemed to have only watched the first five minutes of this movie before collectively saying “@!#$ it”, and reaching for the popcorn. Thanks to ‘Shoot ‘Em Up’, I feel stupid for even doubting the possibility of Inspectors in 1992 Hong Kong carrying two pistols ungoverned by the need to reload.

Can a man take out a sky full of paratroopers, or rig a gun warehouse with enough traps to make Jigsaw proud in about 10 minutes? Can a man jump off a bridge into a car and then drive away, or nonchalantly walk out of a building where he just had all of his fingers broken and stabbed in the forehead with a scalpel? Can a man pick off a SWAT team in a sleazy hotel room while mid coitus with a hooker? If you have to ask yourself any of these questions, you’re in the wrong theatre.

How many guns does it take to fill that hole where logic should be? Watch 'Shoot 'Em Up' and find out.

Bottom Line: Never mind the grossly under tasked actors, useless story and ludicrous gun play. For being inappropriate in almost every way imaginable, ‘Shoot ‘Em Up’ is John Woo action for North American audiences.

4/5.
5:19 am - 1 comments - 2 Kudos
Wednesday, September 05, 2007

My take on the new iPods

Ahh, the iPod. The now iconic device that revolutionized portable digital media years ago has been revamped and reissued for another holiday season. It was announced today at an Apple Inc. event entitled “The Beat Goes On” along with a host of other new Apple goodies, and is set for release at the end of the month. It’s been nearly two years since the last 5th generation iPod was launched, and six years since the very first iPod was introduced in Q4 2001 (that’s a new iPod roughly every 12 months. Dead technologies wait for no man). Now that my iPod is on the verge of becoming obsolete, I myself am debating whether or not I should pick up one of the new models at launch, wait for a price break, or scrap this generation altogether. I invite you to join me as I type my thoughts on the subject for all to read.

Apple currently offer iPods in three different varieties, so as to appeal to everyone and their music collection. The cheapest is the “iPod Shuffle”, a tiny 1GB clip for people who don’t have a lot of music, and don’t exactly care all that much about what they’re listening to at any point and time. The “iPod Nano” is tall and thin and about mid priced in terms of MP3 players, available in 4GB and 8GB capacities. It’s mainly targeted at people who have a fair sized music collection, and like it with them all the time. Finally, there’s the “iPod Video”, the largest and most expensive of the current generation. Available in 30GB and 80GB capacities, it’s for serious music people and is the definition of “Portable Music Repository”. Today, Apple unveiled remodels of two out of three of the current varieties, and introduced a brand new iPod altogether.

Meet your next investments. The new iPod Nano on the left, and the new iPod Classic on the right. Due out September 28th.


Good news first, the iPod remodels look very good, addressing a few aesthetic and main hardware complaints I’ve personally had with my iPod. The iPod Nano now features video playback on a two inch diagonal screen, and remains in anodized casing as opposed to scratch prone high gloss lacquer white and black. The renamed “iPod Classic” has a beefed up hard drive at 80GB and 160GB, and for the first time anodized casing like its Nano and Shuffle counterparts. These remodels also are set to remain at the current retail price as the iPods they’re set to replace. In the Nano’s case, they’ll become even cheaper. The only downside I can see at the current moment is video playback on the Nano seems unnecessary. Consider that full movies average out to be 700MB, that’s 12% of the hard drive gone for a single film, if you want the 8GB model (almost 23% on the 4GB).

The newest addition to the iPod family is the “iPod Touch”, looking very similar to the iPhone released earlier this year. Now while an annual reissued iPod is expected about this time every year, this is really the spiritual successor to the iPod video, in that it offers the same functionalities, but with a touch screen to ‘improve’ upon the click wheel.

Apple Inc. Introduces the iPod Touch. Sure it looks nice, but wait until you find out how big the hard drive is.


The iPod Touch is a 3.5 inch diagonal display with touch screen functionality, and features only one physical button (that redirects you back to the main screen). Along with music and video playback, the iPod Touch also features Wi-Fi connectivity and a Safari web browser – both firsts for the iPod. Finally, included in the package is standard iPod accessories (USB to Dock connector cable, white earbuds, and dock adaptor) plus a stand, manual and polishing cloth, however no thin protective sleeve is included.

Apple’s latest revolution costs $299USD and $399USD depending on the hard drive capacity, standard introductory price for new iPods. It all sounds so nice, sleek and shiny, doesn’t it? That’s because I haven’t told you how large the hard drive is. You’re paying $299USD and $399USD for only 8GB and 16GB respectively. Even novice techies should be outraged. I’ll just let you sit on that for a minute.

So from pure speculation, why do I think the new iPod Touch a rip off? First and foremost, it’s a multimedia package without the means to support it. Remember when the PS3 launched with a measly 20GB hard drive, and tech heads around the world let out a collective guffaw? 20GB is far too little for what is marketed as a home entertainment hub, much like 16GB is far too little for a portable multimedia databank when compared against other portable players from Archos and Creative. What’s more ridiculous is the iPod classic is less expensive for a hard drive 10x larger. Apple is literally competing with itself.

Consider another apple product, the iPhone. People who have already purchased one have no reason to buy this new iPod Touch. Why? Well for one, the 8GB iPhone is the same price as the 16GB iPod Touch. For another, the iPhone does everything the iPod Touch can, plus it’s a phone. Conversely, people who want to buy the iPod Touch might as well just buy an iPhone if they need a new cell phone too.

iPod Touch vs. iPhone. Would you really buy both?


Furthermore, the iPod Touch has added new functions, most notable a web browser, to applications on the iPod that have not been perfected yet. The video component has yet to be refined, or even addressed as somewhat problematic. Specifically load time and unintuitive scene navigation. While Wi-Fi connectivity to iTunes is nice if you actually use the service to buy songs, the Safari web browser and online capabilities severely compromise what made the iPod so revolutionary in the first place – the ability to take every piece of digital media you have with you. All for the sake of what could very well be a clumsy, cramped online experience.

From the information I’ve collected so far, I’m not very impressed with Apple’s sixth generation iPod Touch. For the step forward it’s taken in adding Wi-Fi and a browser, it’s taken two steps back for its pathetic storage and for potentially neglecting to address problems from past generation. Regarding the touch screen, it’s a feature I’m not all that crazy about. The high lacquer iPod is already a smudge and scratch magnet from as little as breathing on it, now you’re supposed to inflict the same type of damage to an expensive piece of technology. Needless to say, this new iPod seems considerably underwhelming.

A Brief History of iPods
1st Generation - Mechanical scroll wheel available in 5GB and 10GB at launch for $399USD and $499USD respectively.

2nd Generation - Touch sensitive scroll wheel available in 10GB and 20GB at launch for $399USD and $499USD respectively.

3rd Generation - Back lit central buttons and scroll wheel available in 10GB, 15GB, 20GB, 30GB and 40GB between $299USD and $499USD at launch.

4th Generation - First "click wheel" model. Originally black and white then re-released in colour with photo output display. 20GB, 30GB, 40GB and 60GB from $299USD to $449USD.

Current Generation - 30GB and 60GB for $299USD and $399USD with video output. Reissued later with 80GB to replace 60GB. Currently $249USD and $349USD.

iPod Classic - 80GB and 160GB for $249USD and $349USD respectively. Same applications as current generation.

iPod Touch - 8GB and 16GB for $299USD and $399USD respectively. Same applications as current generation plus Wi-Fi, Safari browser and touch interface to replace click wheel.
8:38 am - 4 comments - 3 Kudos
Friday, August 17, 2007

My Pre-Existing Blog

I have my own blogspot at this link.

It's just reviews of movies right now, but I plan to expand into other things whenever I feel like it. It's my public archive, but I'll post some articles here periodically (It'd be nice to have a readership outside of my real life friends).
1:45 am - 0 comments - 0 Kudos

About

Help/FAQ

Terms of Use

Privacy Policy

RSS Feeds  

Site Map

Link To Us

Tell A Friend

Advertising Info

Job Opportunities

Contact Us

DMCA

Ultimate-Guitar.Com © 2007